Limits and usage
Technical limits and details on included usage for the media library.
This article describes limits in the media library and discusses techniques for leveraging your project bandwidth when rendering media library assets.
The limits in the media library are consistent across the free, growth, and enterprise plans. An add-on is available to enterprise customers that modifies the limits detailed here.
Media Library limits
- Maximum number of stored assets: 20,000
- Included assets storage: 30GB
- Monthly included usage:
- API: 2,500 requests
- APICDN: 10,000 requests
- Bandwidth: 1GB
Free plan customers are limited at these levels. Customers on other plans will be invoiced at their standard usage-based rates for usage above these thresholds.
The Media Library APIs share the same technical limits defined here for rate limiting and HTTP request details.
Library and project usage
When using the Media Library, you'll interact with a few different types of APIs. Some APIs are specific to the library, others apply globally across your organization, and others are specific to a project where you're running your studio.
Storing assets in the library will count against the 30GB and 20k asset limits defined above. However, using the media library does not count against any document limits you have in your projects.
When you use an asset within a studio, the asset becomes available through the standard project APIs for presenting the media. When you present the media this way, your bandwidth usage is accounted for through your project. This means that rendering assets that you've attached to a dataset/studio apply to that project's bandwidth, not the bandwidth of the media library.
When is library bandwidth used?
The library has a 'Copy Media URL' option to generate a URL to render the selected asset. This URL isn't linked to any particular dataset or studio. If you render the media through this URL, then the usage will count against your media library bandwidth. You might do this if you're using the asset in a social media post or an email -- i.e., locations outside the applications you've built on top of your studios.
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