Blueprints

Define a robot token with Blueprints

Blueprints allow you to create robot tokens alongside other resources for use in the blueprint.

Robot tokens let your code make authenticated requests to Sanity. When created with Blueprints, they’re often used to provide explicit access in Functions.

In this guide, you’ll define a robot token resource with Blueprints and deploy the blueprint to Sanity.

Experimental feature

Prerequisites:

  • The latest version of sanity CLI is recommended to interact with Blueprints. You can always run the latest CLI commands with npx sanity@latest.
  • An existing project and a role with permission to edit robot tokens (requires the sanity-project-tokens permission).
  • Robot token support was first introduced in @sanity/blueprints v0.11.0. We recommend using the latest version of the library.

Initialize a new blueprint

To initialize a blueprint in the current directory, run the command below. Replace the project ID with your own. Skip to the next section if you already have a blueprint set up.

Configure the robot token

Use the defineRobotToken helper to define a robot token resource.

A full list of available configuration options is available in the reference documentation.

Use the token in a function

Reference the token in your function definition to make it available to your custom functions. This makes the function use the custom-scoped robot token instead of the default token with broad read/write permissions.

Deploy the blueprint

Next, deploy the blueprint.

Once the deployment finishes, the robot token is active.

If you need to make changes, update the blueprint file (sanity.blueprint.ts) and run the deploy command again.

Remove the robot token resource

To remove a resources created with a blueprint, you need to either:

  • Remove the definition from the blueprint, and run the deploy command again.
  • Destroy the blueprint with the destroy command.

Destroy will “undeploy” the blueprint and remove the stack, leaving only your local files.

Redeploy a destroyed blueprint

When you run blueprints destroy, it's as if you never used blueprints init during setup. The only difference is you still have all the files in your directory. To use this blueprint again and redeploy it, you'll need to let Sanity know about it. You can do this by running init again:

This launches an editing interface that lets you reconfigure the blueprint, if needed, and it reconnects the blueprint to Sanity. Now you can add more functions or redeploy. Keep in mind that any environment variables added before destroying the blueprint will not carry over.

Learn more about robot tokens

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