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Last updated April 19, 2023

Create a “coupon generator” string field input

By Simeon Griggs

Take the guesswork out of creating fields with correct values and automate content creation for authors.

What you need to know:

This guide assumes that you know how to set up and configure a Sanity Studio and have basic knowledge about defining a schema with document and field types. Basic knowledge of React and TypeScript is also useful, although you should be able to copy-paste the example code to get a runnable result.

Custom form components by example

One of Sanity Studio’s most powerful features is custom drop-in replacements for form fields. This guide is one in a series of code examples.

You can get more familiar with the Form Components API in the documentation.

What you’ll be making

A string field that can generate its own valid strings:

Getting started

In this example, you’ll build a custom coupon generator. In this instance, a coupon is a string field that is four characters long, containing only uppercase letters and numbers.

The simplest way to add this sort of input to a document in Sanity would be a string field with a validation rule. This is functional but not pleasant to your authors. With a custom input they can generate these codes in one click while still having full control over the editing input.

Create a new field in your Studio, and register it to your schema in sanity.config.ts:

// ./schema/coupon/couponType.ts

import {defineType} from 'sanity'

export const couponType = defineType({
  name: 'coupon',
  title: 'Coupon',
  description: 'A unique, all uppercase, four-character alphanumeric code',
  type: 'string',
  validation: (rule) =>

Creating a new schema type for this string allows more flexible reuse throughout your Studio. For example, if multiple document types use this coupon field type with its custom input; but with unique options. By importing this schema type to the Studio schema, you can refer to this type with it’s value for name , in other words type: 'coupon', as seen below.

Add the coupon field type to a document type’s fields, and register this to the Studio’s schema:

// ./schema/storeType.ts

import {defineField, defineType} from 'sanity'

export const storeType = defineType({
  name: 'store',
  title: 'Store',
  type: 'document',
  fields: [
      name: 'title',
      type: 'string',
      name: 'coupon',
      type: 'coupon',

Create a new store document type as above, and you should see both string fields like the example below:

Two string fields with default functionality

Create an input component

Create a new component in your Studio using the code below:

// ./schema/coupon/CouponInput.tsx

import {Box, Button, Flex} from '@sanity/ui'
import {StringInputProps} from 'sanity' export function CouponInput(props: StringInputProps) { return ( <Flex gap={3} align="center">
<Box flex={1}>{props.renderDefault(props)}</Box>
<Button mode="ghost" text="Generate coupon" /> </Flex> ) }

Notice the following:

  1. On line 3, the imports from Sanity UI help you create custom components that look like first-class editorial experiences with the same UI and design language as the rest of the Studio. See ”Getting started with Sanity UI” to learn more.
  2. On line 9, props.renderDefault(props) is used to render the original string input. This is super convenient because you won’t need to handle complex APIs like validation and presence.

To use this component, you’ll need to load it into the correct slot back on the coupon schema. You’ll use input here because you don’t want to replace the field’s title and description.

// ./schema/coupon/couponType.ts

import {CouponInput} from './CouponInput'

export const couponType = defineType({
  name: 'coupon',
  // ...all other settings
  components: {input: CouponInput},

Look at your store document type again; you’ll see your custom input and the “Generate” button. Which is great, but it doesn’t yet do anything!

The coupon string field now has a custom button

Let’s onChange that.

Handling changes and patching data

Custom inputs contain helpful functions and details in their props – for this input, you’ll only need one: onChange.

This function wraps any patch – such as setting or unsetting the value of a field – and ensures the rest of the Studio stays up to date with changes.


When working with forms in React, you’re often recommended to store values in a component’s state. This is an anti-pattern working with Sanity Studio input components. Writing content to state is only reflected in the browser of the person using the input. By using Sanity’s real-time APIs you allow content creators to collaborate and avoid overwriting each other’s changes by always syncing directly to the Content Lake.

Update your CouponInput component to use the code below:

// ./schema/coupon/CouponInput.tsx

import {Box, Button, Code, Flex} from '@sanity/ui'
import {set, StringInputProps} from 'sanity'
import {useCallback} from 'react'

export function CouponInput(props: StringInputProps) {
  // onChange handles patches to the document
  const {onChange} = props

  const generateCoupon = useCallback(() => {
    const coupon = Math.random().toString(36).substring(2, 6).toUpperCase()
    // "set()" will write a value to this field
  }, [onChange])

  return (
    <Flex gap={3} align="center">
      <Box flex={1}>{props.renderDefault(props)}</Box>
      {/* Display the value in a monospaced font */}
      {props.value ? <Code size={4}>{props.value}</Code> : null}
      <Button mode="ghost" onClick={generateCoupon} text="Generate coupon" />
  1. Notice how onChange is destructured from the component’s props.
  2. The onChange function is then used inside generateCoupon, with the set() function, to update the field’s value. This means the new value will be instantly validated in the document and updated in the browser of any other authors currently viewing the same document.
  3. The generateCoupon function is registered with a useCallback hook to cache it between re-renders.
  4. Sometimes these codes can contain easily confused characters (like 0 and O) so rendering the current field’s value in the <Code> component can make them clearer.

Now you have a fully functional, automated, and editable coupon generator field with a handy visual preview!

The button now writes to the string field along with a rich visual preview

Next steps

Some ideas to extend this custom input include:

  1. Extend the coupon field’s validation rule to use rule.custom() and check that no other document in the dataset contains the same coupon code.
  2. Perhaps add some configurability to the coupon field schema, like a setting in options to determine the length of the generated coupon string.
  3. Change the generateCoupon function – and the field validation – so that it does not create or allow potentially confusing characters such as 0 and O
  4. Import unset from sanity and add an extra button to remove the coupon from the field

Sanity – build remarkable experiences at scale

Sanity Composable Content Cloud is the headless CMS that gives you (and your team) a content backend to drive websites and applications with modern tooling. It offers a real-time editing environment for content creators that’s easy to configure but designed to be customized with JavaScript and React when needed. With the hosted document store, you query content freely and easily integrate with any framework or data source to distribute and enrich content.

Sanity scales from weekend projects to enterprise needs and is used by companies like Puma, AT&T, Burger King, Tata, and Figma.

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Sanity Studio is an incredibly flexible tool with near limitless customisation. Here's how I use it.

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